mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-22 00:09:18 +02:00
continued refactoring: traction, events, event launchers, sounds; additional diagnostics timers, minor performance enhancements and bug fixes
This commit is contained in:
25
renderer.h
25
renderer.h
@@ -203,7 +203,9 @@ public:
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Update_Pick_Node();
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// debug performance string
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std::string const &
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Info() const;
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info_times() const;
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std::string const &
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info_stats() const;
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// members
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GLenum static const sunlight{ GL_LIGHT0 };
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@@ -227,6 +229,17 @@ private:
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diffuse
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};
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struct debug_stats {
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int dynamics { 0 };
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int models { 0 };
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int submodels { 0 };
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int paths { 0 };
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int traction { 0 };
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int shapes { 0 };
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int lines { 0 };
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int drawcalls { 0 };
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};
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#ifdef EU07_USE_OLD_GROUNDCODE
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using distancesubcell_pair = std::pair< double, TSubRect * >;
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#else
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@@ -289,7 +302,7 @@ private:
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void
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Render( cell_sequence::iterator First, cell_sequence::iterator Last );
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void
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Render( scene::shape_node const &Shape );
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Render( scene::shape_node const &Shape, bool const Ignorerange );
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void
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Render( TAnimModel *Instance );
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#endif
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@@ -383,14 +396,12 @@ private:
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units_state m_unitstate;
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unsigned int m_framestamp; // id of currently rendered gfx frame
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float m_drawtime { 1000.f / 30.f * 20.f }; // start with presumed 'neutral' average of 30 fps
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std::chrono::steady_clock::time_point m_drawstart; // cached start time of previous frame
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float m_framerate;
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float m_drawtimecolorpass { 1000.f / 30.f * 20.f };
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float m_drawtimeshadowpass { 0.f };
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double m_updateaccumulator { 0.0 };
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std::string m_debuginfo;
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std::string m_debugtimestext;
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std::string m_pickdebuginfo;
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debug_stats m_debugstats;
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std::string m_debugstatstext;
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glm::vec4 m_baseambient { 0.0f, 0.0f, 0.0f, 1.0f };
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glm::vec4 m_shadowcolor { 0.65f, 0.65f, 0.65f, 1.f };
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