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https://github.com/MaSzyna-EU07/maszyna.git
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scenery groups export and deserialization, associated events included in scenery node groups, AI brake charging tweak, door locking and vehicle hunting oscillation sounds
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11
DynObj.h
11
DynObj.h
@@ -305,10 +305,12 @@ private:
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};
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struct door_sounds {
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sound_source rsDoorOpen { sound_placement::general, 25.f }; // Ra: przeniesione z kabiny
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sound_source rsDoorClose { sound_placement::general, 25.f };
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sound_source step_open { sound_placement::general, 25.f };
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sound_source step_close { sound_placement::general, 25.f };
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sound_source rsDoorOpen { sound_placement::general }; // Ra: przeniesione z kabiny
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sound_source rsDoorClose { sound_placement::general };
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sound_source lock { sound_placement::general };
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sound_source unlock { sound_placement::general };
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sound_source step_open { sound_placement::general };
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sound_source step_close { sound_placement::general };
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};
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struct exchange_sounds {
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@@ -423,6 +425,7 @@ private:
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std::array<coupler_sounds, 2> m_couplersounds; // always front and rear
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std::vector<pantograph_sounds> m_pantographsounds; // typically 2 but can be less (or more?)
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std::vector<door_sounds> m_doorsounds; // can expect symmetrical arrangement, but don't count on it
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bool m_doorlocks { false }; // sound helper, current state of door locks
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sound_source sDepartureSignal { sound_placement::general };
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sound_source sHorn1 { sound_placement::external, 5 * EU07_SOUND_RUNNINGNOISECUTOFFRANGE };
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sound_source sHorn2 { sound_placement::external, 5 * EU07_SOUND_RUNNINGNOISECUTOFFRANGE };
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