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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-17 05:09:20 +02:00

refactor(sonar): take read-only pointer and reference parameters as const (cpp:S995)

TTrain command handlers keep their signature, it is fixed by the handler table.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
jerrrrycho
2026-10-10 17:08:45 +02:00
parent d7edea6fac
commit 0a7c42c4a9
21 changed files with 30 additions and 30 deletions

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@@ -315,7 +315,7 @@ drivermouse_input::button( int const Button, int const Action ) {
// left mouse button launches on_click event associated with to the node
if (Button == GLFW_MOUSE_BUTTON_LEFT && Action == GLFW_PRESS) {
GfxRenderer->Pick_Node_Callback(
[](scene::basic_node *node) {
[](scene::basic_node const *node) {
if( node == nullptr
|| typeid(*node) != typeid(TAnimModel) )
return;

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@@ -124,7 +124,7 @@ gamepad_input::poll() {
}
void
gamepad_input::bind( std::vector< std::reference_wrapper<user_command> > &Targets, cParser &Input, std::unordered_map<std::string, user_command> const &Translator, std::string const Point ) const {
gamepad_input::bind( std::vector< std::reference_wrapper<user_command> > const &Targets, cParser &Input, std::unordered_map<std::string, user_command> const &Translator, std::string const Point ) const {
for( auto const &bindingtarget : Targets ) {
// grab command(s) associated with the input pin

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@@ -77,7 +77,7 @@ private:
using inputaxis_sequence = std::vector<input_axis>;
// methods
bool recall_bindings();
void bind( std::vector< std::reference_wrapper<user_command> > &Targets, cParser &Input, std::unordered_map<std::string, user_command> const &Translator, std::string const Point ) const;
void bind( std::vector< std::reference_wrapper<user_command> > const &Targets, cParser &Input, std::unordered_map<std::string, user_command> const &Translator, std::string const Point ) const;
void on_button( int const Button, int const Action );
void process_axes();

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@@ -43,7 +43,7 @@ Navigate([[maybe_unused]] std::string const &ClassName, [[maybe_unused]] UINT Ms
}
void
OnCommandGet(multiplayer::DaneRozkaz *pRozkaz)
OnCommandGet(multiplayer::DaneRozkaz const *pRozkaz)
{ // odebranie komunikatu z serwera
if (pRozkaz->iSygn == EU07_MESSAGEHEADER )
switch (pRozkaz->iComm)

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@@ -38,7 +38,7 @@ struct DaneRozkaz2 { // struktura komunikacji z EU07.EXE
void Navigate( std::string const &ClassName, UINT Msg, WPARAM wParam, LPARAM lParam );
void OnCommandGet( multiplayer::DaneRozkaz *pRozkaz );
void OnCommandGet( multiplayer::DaneRozkaz const *pRozkaz );
void WyslijEvent( const std::string &e, const std::string &d );
void WyslijString( const std::string &t, int n );