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https://github.com/MaSzyna-EU07/maszyna.git
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multisampling
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@@ -19,7 +19,7 @@ void gl::framebuffer::bind(GLuint id)
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void gl::framebuffer::attach(const opengl_texture &tex, GLenum location)
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{
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bind();
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glFramebufferTexture2D(GL_FRAMEBUFFER, location, GL_TEXTURE_2D, tex.id, 0);
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glFramebufferTexture2D(GL_FRAMEBUFFER, location, tex.target, tex.id, 0);
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}
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void gl::framebuffer::attach(const renderbuffer &rb, GLenum location)
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@@ -35,8 +35,21 @@ bool gl::framebuffer::is_complete()
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return status == GL_FRAMEBUFFER_COMPLETE;
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}
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void gl::framebuffer::clear()
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void gl::framebuffer::clear(GLbitfield mask)
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{
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bind();
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glClear(mask);
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}
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void gl::framebuffer::blit_to(framebuffer &other, int w, int h, GLbitfield mask)
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{
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glBindFramebuffer(GL_READ_FRAMEBUFFER, *this);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, other);
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glBlitFramebuffer(0, 0, w, h, 0, 0, w, h, mask, GL_NEAREST);
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unbind();
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}
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void gl::framebuffer::blit_from(framebuffer &other, int w, int h, GLbitfield mask)
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{
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other.blit_to(*this, w, h, mask);
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}
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