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multisampling
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@@ -15,9 +15,11 @@ namespace gl
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void attach(const opengl_texture &tex, GLenum location);
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void attach(const renderbuffer &rb, GLenum location);
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void clear();
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void clear(GLbitfield mask);
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bool is_complete();
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void blit_to(framebuffer &other, int w, int h, GLbitfield mask);
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void blit_from(framebuffer &other, int w, int h, GLbitfield mask);
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using bindable::bind;
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static void bind(GLuint id);
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