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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-22 06:59:18 +02:00

imgui user interface implementation

This commit is contained in:
tmj-fstate
2018-08-30 20:41:14 +02:00
parent 8b285834b0
commit 0c062e9041
25 changed files with 1563 additions and 1118 deletions

View File

@@ -14,25 +14,35 @@ http://mozilla.org/MPL/2.0/.
// GuiLayer -- basic user interface class. draws requested information on top of openGL screen
struct ui_panel {
class ui_panel {
public:
// constructor
ui_panel( std::string const Name, bool const Isopen );
// methods
virtual void update() {};
virtual void render();
// temporary access
// types
struct text_line {
std::string data;
glm::vec4 color;
text_line( std::string const &Data, glm::vec4 const &Color):
data(Data), color(Color)
text_line( std::string const &Data, glm::vec4 const &Color)
: data(Data), color(Color)
{}
};
ui_panel( const int X, const int Y):
origin_x(X), origin_y(Y)
{}
// members
bool is_open;
glm::ivec2 size { -1, -1 };
glm::ivec2 size_min { -1, -1 };
glm::ivec2 size_max { -1, -1 };
std::vector<text_line> text_lines;
int origin_x;
int origin_y;
protected:
// members
std::string name;
};
class ui_layer {
@@ -51,6 +61,9 @@ public:
static
void
set_unit( GLint const Textureunit ) { m_textureunit = Textureunit; }
static
void
shutdown();
// potentially processes provided input key. returns: true if the input was processed, false otherwise
virtual
bool
@@ -58,7 +71,7 @@ public:
// updates state of UI elements
virtual
void
update() {}
update();
// draws requested UI elements
void
render();
@@ -79,17 +92,25 @@ public:
void
set_tooltip( std::string const &Tooltip ) { m_tooltip = Tooltip; }
void
clear_texts() { m_panels.clear(); }
clear_panels() { m_panels.clear(); }
void
push_back( ui_panel *Panel ) { m_panels.emplace_back( Panel ); }
protected:
// members
static GLFWwindow *m_window;
static ImGuiIO *m_imguiio;
static bool m_cursorvisible;
private:
// methods
static
void
init_colors();
// render() subclass details
virtual
void
render_() {};
// draws background quad with specified earlier texture
void
render_background();
@@ -102,15 +123,11 @@ private:
render_panels();
void
render_tooltip();
// prints specified text, using display lists font
void
print( std::string const &Text );
// draws a quad between coordinates x,y and z,w with uv-coordinates spanning 0-1
void
quad( glm::vec4 const &Coordinates, glm::vec4 const &Color );
// members
static GLint m_textureunit;
static GLuint m_fontbase; // numer DL dla znaków w napisach
// progress bar config. TODO: put these together into an object
float m_progress { 0.0f }; // percentage of filled progres bar, to indicate lengthy operations.