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further pruning of legacy render code, now runs on opengl 3.3 core

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This commit is contained in:
milek7
2018-06-24 20:21:07 +02:00
parent c42afa2401
commit 0c5f990528
30 changed files with 400 additions and 1241 deletions

32
gl/object.h Normal file
View File

@@ -0,0 +1,32 @@
#pragma once
#include <GL/glew.h>
namespace gl
{
class object
{
private:
GLuint id = 0;
public:
inline operator GLuint() const
{
return id;
}
inline operator GLuint* const()
{
return &id;
}
inline operator const GLuint* const() const
{
return &id;
}
object() = default;
object(const object&) = delete;
object& operator=(const object&) = delete;
};
}