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further pruning of legacy render code, now runs on opengl 3.3 core

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This commit is contained in:
milek7
2018-06-24 20:21:07 +02:00
parent c42afa2401
commit 0c5f990528
30 changed files with 400 additions and 1241 deletions

32
gl/shader.h Normal file
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@@ -0,0 +1,32 @@
#pragma once
#include <string>
#include <vector>
#include <functional>
#include "object.h"
namespace gl
{
class shader : public object
{
public:
shader(const std::string &filename);
~shader();
};
class program : public object
{
public:
program();
program(std::vector<std::reference_wrapper<const gl::shader>>);
~program();
void bind();
void attach(const shader &);
void link();
virtual void init();
};
}