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further pruning of legacy render code, now runs on opengl 3.3 core
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@@ -2,9 +2,7 @@
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in vec3 f_color;
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out vec4 color;
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void main()
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{
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color = vec4(f_color, 1.0f);
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gl_FragColor = vec4(f_color, 1.0f);
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}
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