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further pruning of legacy render code, now runs on opengl 3.3 core
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@@ -1,15 +0,0 @@
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#version 330
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layout (location = 0) in vec3 v_vert;
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layout (location = 2) in vec2 v_coord;
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out vec2 f_coord;
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uniform mat4 modelview;
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uniform mat4 projection;
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void main()
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{
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gl_Position = (projection * modelview) * vec4(v_vert, 1.0f);
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f_coord = v_coord;
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}
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