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reverted terrain rendering, range adjustment moved to renderer, now based on frame drawing time instead of entire scene refresh rate.
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2
Ground.h
2
Ground.h
@@ -365,7 +365,7 @@ class TGround
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void Update_Lights(); // updates scene lights array
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bool AddToQuery(TEvent *Event, TDynamicObject *Node);
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bool GetTraction(TDynamicObject *model);
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bool Render_Hidden( Math3D::vector3 const &Camera );
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bool Render( Math3D::vector3 const &Camera );
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bool RenderDL(vector3 pPosition);
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bool RenderAlphaDL(vector3 pPosition);
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/*
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