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reverted terrain rendering, range adjustment moved to renderer, now based on frame drawing time instead of entire scene refresh rate.

This commit is contained in:
tmj-fstate
2017-03-12 16:46:20 +01:00
parent 54a9642221
commit 0cd3109587
7 changed files with 95 additions and 71 deletions

View File

@@ -365,7 +365,7 @@ class TGround
void Update_Lights(); // updates scene lights array
bool AddToQuery(TEvent *Event, TDynamicObject *Node);
bool GetTraction(TDynamicObject *model);
bool Render_Hidden( Math3D::vector3 const &Camera );
bool Render( Math3D::vector3 const &Camera );
bool RenderDL(vector3 pPosition);
bool RenderAlphaDL(vector3 pPosition);
/*