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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-22 02:29:17 +02:00
reverted terrain rendering, range adjustment moved to renderer, now based on frame drawing time instead of entire scene refresh rate.
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@@ -153,6 +153,8 @@ private:
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};
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typedef std::vector<opengl_light> opengllight_array;
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// methods
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// members
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rendermode renderpass{ rendermode::color };
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@@ -160,6 +162,8 @@ private:
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texture_manager m_textures;
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opengl_camera m_camera;
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float m_drawrange{ 2500.0f }; // current drawing range
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float m_drawtime{ 30.0f * 20.0f }; // start with presumed 'neutral' average of 30 fps
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double m_updateaccumulator{ 0.0 };
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};
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extern opengl_renderer GfxRenderer;
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