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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-22 02:29:17 +02:00

reverted terrain rendering, range adjustment moved to renderer, now based on frame drawing time instead of entire scene refresh rate.

This commit is contained in:
tmj-fstate
2017-03-12 16:46:20 +01:00
parent 54a9642221
commit 0cd3109587
7 changed files with 95 additions and 71 deletions

View File

@@ -153,6 +153,8 @@ private:
};
typedef std::vector<opengl_light> opengllight_array;
// methods
// members
rendermode renderpass{ rendermode::color };
@@ -160,6 +162,8 @@ private:
texture_manager m_textures;
opengl_camera m_camera;
float m_drawrange{ 2500.0f }; // current drawing range
float m_drawtime{ 30.0f * 20.0f }; // start with presumed 'neutral' average of 30 fps
double m_updateaccumulator{ 0.0 };
};
extern opengl_renderer GfxRenderer;