mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-21 18:19:19 +02:00
support for vertex data streams selection, t3d model loading fixes
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@@ -48,11 +48,11 @@ basic_vertex::deserialize( std::istream &s ) {
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// creates a new geometry chunk of specified type from supplied vertex data. returns: handle to the chunk
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geometry_handle
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geometry_bank::create( vertex_array &Vertices, unsigned int const Type, unsigned int const Streams ) {
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geometry_bank::create( vertex_array &Vertices, unsigned int const Type ) {
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if( true == Vertices.empty() ) { return geometry_handle( 0, 0 ); }
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m_chunks.emplace_back( Vertices, Type, Streams );
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m_chunks.emplace_back( Vertices, Type );
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// NOTE: handle is effectively (index into chunk array + 1) this leaves value of 0 to serve as error/empty handle indication
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geometry_handle chunkhandle { 0, static_cast<std::uint32_t>(m_chunks.size()) };
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// template method
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@@ -98,9 +98,9 @@ geometry_bank::append( vertex_array &Vertices, geometry_handle const &Geometry )
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// draws geometry stored in specified chunk
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void
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geometry_bank::draw( geometry_handle const &Geometry ) {
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geometry_bank::draw( geometry_handle const &Geometry, unsigned int const Streams ) {
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// template method
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draw_( Geometry );
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draw_( Geometry, Streams );
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}
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vertex_array const &
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@@ -111,7 +111,8 @@ geometry_bank::vertices( geometry_handle const &Geometry ) const {
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// opengl vbo-based variant of the geometry bank
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GLuint opengl_vbogeometrybank::m_activebuffer{ NULL }; // buffer bound currently on the opengl end, if any
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GLuint opengl_vbogeometrybank::m_activebuffer { NULL }; // buffer bound currently on the opengl end, if any
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unsigned int opengl_vbogeometrybank::m_activestreams { stream::none }; // currently enabled data type pointers
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// create() subclass details
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void
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@@ -140,7 +141,7 @@ opengl_vbogeometrybank::replace_( geometry_handle const &Geometry ) {
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// draw() subclass details
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void
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opengl_vbogeometrybank::draw_( geometry_handle const &Geometry ) {
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opengl_vbogeometrybank::draw_( geometry_handle const &Geometry, unsigned int const Streams ) {
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if( m_buffer == NULL ) {
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// if there's no buffer, we'll have to make one
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@@ -152,6 +153,7 @@ opengl_vbogeometrybank::draw_( geometry_handle const &Geometry ) {
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auto chunkiterator = m_chunks.cbegin();
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for( auto &chunkrecord : m_chunkrecords ) {
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// fill records for all chunks, based on the chunk data
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chunkrecord.is_good = false; // if we're re-creating buffer, chunks might've been uploaded in the old one
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chunkrecord.offset = datasize;
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chunkrecord.size = chunkiterator->vertices.size();
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datasize += chunkrecord.size;
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@@ -193,6 +195,9 @@ opengl_vbogeometrybank::draw_( geometry_handle const &Geometry ) {
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chunk.vertices.data() );
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chunkrecord.is_good = true;
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}
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if( m_activestreams != Streams ) {
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bind_streams( Streams );
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}
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// ...render...
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::glDrawArrays( chunk.type, chunkrecord.offset, chunkrecord.size );
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// ...post-render cleanup
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@@ -208,16 +213,8 @@ void
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opengl_vbogeometrybank::bind_buffer() {
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::glBindBuffer( GL_ARRAY_BUFFER, m_buffer );
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// TODO: allow specifying other vertex data setups
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::glVertexPointer( 3, GL_FLOAT, sizeof( basic_vertex ), static_cast<char *>( nullptr ) );
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::glNormalPointer( GL_FLOAT, sizeof( basic_vertex ), static_cast<char *>( nullptr ) + sizeof(float) * 3 ); // normalne
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::glTexCoordPointer( 2, GL_FLOAT, sizeof( basic_vertex ), static_cast<char *>( nullptr ) + 24 ); // wierzchołki
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// TODO: allow specifying other vertex data setups, either in the draw() parameters or during chunk or buffer creation
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::glEnableClientState( GL_VERTEX_ARRAY );
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::glEnableClientState( GL_NORMAL_ARRAY );
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::glEnableClientState( GL_TEXTURE_COORD_ARRAY );
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m_activebuffer = m_buffer;
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m_activestreams = stream::none;
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}
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void
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@@ -231,9 +228,47 @@ opengl_vbogeometrybank::delete_buffer() {
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}
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m_buffer = NULL;
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m_buffercapacity = 0;
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// NOTE: since we've deleted the buffer all chunks it held were rendered invalid as well
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// instead of clearing their state here we're delaying it until new buffer is created to avoid looping through chunk records twice
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}
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}
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void
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opengl_vbogeometrybank::bind_streams( unsigned int const Streams ) {
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if( Streams & stream::position ) {
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::glVertexPointer( 3, GL_FLOAT, sizeof( basic_vertex ), static_cast<char *>( nullptr ) );
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::glEnableClientState( GL_VERTEX_ARRAY );
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}
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else {
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::glDisableClientState( GL_VERTEX_ARRAY );
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}
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// NOTE: normal and color streams share the data, making them effectively mutually exclusive
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if( Streams & stream::normal ) {
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::glNormalPointer( GL_FLOAT, sizeof( basic_vertex ), static_cast<char *>( nullptr ) + sizeof( float ) * 3 );
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::glEnableClientState( GL_NORMAL_ARRAY );
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}
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else {
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::glDisableClientState( GL_NORMAL_ARRAY );
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}
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if( Streams & stream::color ) {
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::glColorPointer( 3, GL_FLOAT, sizeof( basic_vertex ), static_cast<char *>( nullptr ) + sizeof( float ) * 3 );
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::glEnableClientState( GL_COLOR_ARRAY );
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}
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else {
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::glDisableClientState( GL_COLOR_ARRAY );
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}
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if( Streams & stream::texture ) {
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::glTexCoordPointer( 2, GL_FLOAT, sizeof( basic_vertex ), static_cast<char *>( nullptr ) + 24 );
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::glEnableClientState( GL_TEXTURE_COORD_ARRAY );
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}
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else {
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::glDisableClientState( GL_TEXTURE_COORD_ARRAY );
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}
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m_activestreams = Streams;
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}
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// opengl display list based variant of the geometry bank
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// create() subclass details
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@@ -252,21 +287,25 @@ opengl_dlgeometrybank::replace_( geometry_handle const &Geometry ) {
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// draw() subclass details
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void
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opengl_dlgeometrybank::draw_( geometry_handle const &Geometry ) {
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opengl_dlgeometrybank::draw_( geometry_handle const &Geometry, unsigned int const Streams ) {
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auto &chunkrecord = m_chunkrecords[ Geometry.chunk - 1 ];
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if( chunkrecord.streams != Streams ) {
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delete_list( Geometry );
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}
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if( chunkrecord.list == 0 ) {
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// we don't have a list ready, so compile one
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chunkrecord.streams = Streams;
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chunkrecord.list = ::glGenLists( 1 );
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auto const &chunk = geometry_bank::chunk( Geometry );
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::glNewList( chunkrecord.list, GL_COMPILE );
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::glBegin( chunk.type );
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// TODO: add specification of chunk vertex attributes
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for( auto const &vertex : chunk.vertices ) {
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::glNormal3fv( glm::value_ptr( vertex.normal ) );
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::glTexCoord2fv( glm::value_ptr( vertex.texture ) );
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::glVertex3fv( glm::value_ptr( vertex.position ) );
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if( Streams & stream::normal ) { ::glNormal3fv( glm::value_ptr( vertex.normal ) ); }
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else if( Streams & stream::color ) { ::glColor3fv( glm::value_ptr( vertex.normal ) ); }
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if( Streams & stream::texture ) { ::glTexCoord2fv( glm::value_ptr( vertex.texture ) ); }
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if( Streams & stream::position ) { ::glVertex3fv( glm::value_ptr( vertex.position ) ); }
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}
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::glEnd();
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::glEndList();
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@@ -279,8 +318,11 @@ void
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opengl_dlgeometrybank::delete_list( geometry_handle const &Geometry ) {
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// NOTE: given it's our own internal method we trust it to be called with valid parameters
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auto &chunkrecord = m_chunkrecords[ Geometry.chunk - 1 ];
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::glDeleteLists( chunkrecord.list, 1 );
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chunkrecord.list = 0;
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if( chunkrecord.list != 0 ) {
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::glDeleteLists( chunkrecord.list, 1 );
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chunkrecord.list = 0;
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}
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chunkrecord.streams = stream::none;
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}
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// geometry bank manager, holds collection of geometry banks
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@@ -320,11 +362,11 @@ geometrybank_manager::append( vertex_array &Vertices, geometry_handle const &Geo
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}
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// draws geometry stored in specified chunk
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void
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geometrybank_manager::draw( geometry_handle const &Geometry ) {
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geometrybank_manager::draw( geometry_handle const &Geometry, unsigned int const Streams ) {
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if( Geometry == NULL ) { return; }
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return bank( Geometry )->draw( Geometry );
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return bank( Geometry )->draw( Geometry, Streams );
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}
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// provides direct access to vertex data of specfied chunk
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