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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-17 22:39:19 +02:00

refactor(sonar): merge collapsible nested if statements (cpp:S1066)

Comments that preceded the inner if are kept above the merged statement.
This commit is contained in:
jerrrrycho
2026-10-10 15:39:11 +02:00
parent 8042953b95
commit 0d886e65ec
17 changed files with 616 additions and 882 deletions

View File

@@ -314,15 +314,13 @@ drivermouse_input::button( int const Button, int const Action ) {
if( true == FreeFlyModeFlag ) {
// freefly mode
// left mouse button launches on_click event associated with to the node
if( Button == GLFW_MOUSE_BUTTON_LEFT ) {
if( Action == GLFW_PRESS ) {
GfxRenderer->Pick_Node_Callback(
[this](scene::basic_node *node) {
if( node == nullptr
|| typeid(*node) != typeid(TAnimModel) )
return;
simulation::Region->on_click( static_cast<TAnimModel const *>( node ) ); } );
}
if (Button == GLFW_MOUSE_BUTTON_LEFT && Action == GLFW_PRESS) {
GfxRenderer->Pick_Node_Callback(
[this](scene::basic_node *node) {
if( node == nullptr
|| typeid(*node) != typeid(TAnimModel) )
return;
simulation::Region->on_click( static_cast<TAnimModel const *>( node ) ); } );
}
// right button controls panning
if( Button == GLFW_MOUSE_BUTTON_RIGHT ) {
@@ -343,11 +341,9 @@ drivermouse_input::button( int const Button, int const Action ) {
}
else {
m_pickwaiting = false;
if( Button == GLFW_MOUSE_BUTTON_LEFT ) {
if( m_slider.command() != user_command::none ) {
m_relay.post( m_slider.command(), 0, 0, Action, 0 );
m_slider.release();
}
if (Button == GLFW_MOUSE_BUTTON_LEFT && m_slider.command() != user_command::none) {
m_relay.post( m_slider.command(), 0, 0, Action, 0 );
m_slider.release();
}
// if it's the right mouse button that got released and we had no command active, we were potentially in view panning mode; stop it
if( Button == GLFW_MOUSE_BUTTON_RIGHT ) {

View File

@@ -370,16 +370,14 @@ gamepad_input::process_axes() {
auto const deltatime { Timer::GetDeltaTime() * 15.0 };
if( axis.state >= 0.0f ) {
// first bound command selected
if( axis.accumulator < 0.0f ) {
// we were issuing the other command, post notification that's no longer the case
if( boundcommand2 != user_command::none ) {
m_relay.post(
boundcommand2,
0, 0,
GLFW_RELEASE,
0 );
axis.accumulator = 0.0f;
}
// we were issuing the other command, post notification that's no longer the case
if (axis.accumulator < 0.0f && boundcommand2 != user_command::none) {
m_relay.post(
boundcommand2,
0, 0,
GLFW_RELEASE,
0 );
axis.accumulator = 0.0f;
}
if( boundcommand1 != user_command::none ) {
if( axis.state > m_deadzone ) {
@@ -410,16 +408,14 @@ gamepad_input::process_axes() {
}
else {
// second bound command selected
if( axis.accumulator > 0.0f ) {
// we were issuing the other command, post notification that's no longer the case
if( boundcommand1 != user_command::none ) {
m_relay.post(
boundcommand1,
0, 0,
GLFW_RELEASE,
0 );
axis.accumulator = 0.0f;
}
// we were issuing the other command, post notification that's no longer the case
if (axis.accumulator > 0.0f && boundcommand1 != user_command::none) {
m_relay.post(
boundcommand1,
0, 0,
GLFW_RELEASE,
0 );
axis.accumulator = 0.0f;
}
if( boundcommand1 != user_command::none ) {
if( axis.state < -m_deadzone ) {
@@ -465,10 +461,8 @@ gamepad_input::process_axes() {
else {
param = param > 0.0 ? (param - m_deadzone) / (1.0 - m_deadzone) : (param + m_deadzone) / (1.0 - m_deadzone);
}
if( param != 0.0 ) {
if( inputtype == input_type::value_invert ) {
param *= -1.0;
}
if (param != 0.0 && inputtype == input_type::value_invert) {
param *= -1.0;
}
// scale passed value according to command type
switch( boundcommand1 ) {

View File

@@ -63,14 +63,12 @@ OnCommandGet(multiplayer::DaneRozkaz *pRozkaz)
if( Global.iMultiplayer ) {
auto *event = simulation::Events.FindEvent( std::string( pRozkaz->cString + 1, (unsigned)pRozkaz->cString[0] ) );
if( event != nullptr ) {
if( typeid(*event) == typeid(multi_event)
if (event != nullptr && (typeid(*event) == typeid(multi_event)
|| typeid(*event) == typeid(lights_event)
|| event->m_sibling != nullptr ) {
// tylko jawne albo niejawne Multiple
|| event->m_sibling != nullptr)) {
// tylko jawne albo niejawne Multiple
command_relay relay;
relay.post(user_command::queueevent, 0.0, 0.0, GLFW_PRESS, 0, glm::vec3(0.0f), &event->name());
}
}
}
break;
@@ -111,17 +109,17 @@ OnCommandGet(multiplayer::DaneRozkaz *pRozkaz)
case 5: // ustawienie parametrów
{
CommLog(Now() + " " + std::to_string(pRozkaz->iComm) + " params " + std::to_string(*pRozkaz->iPar) + " rcvd");
if (*pRozkaz->iPar == 0) // sprawdzenie czasu
if (*pRozkaz->iPar & 1) // ustawienie czasu
{
auto t = pRozkaz->fPar[1];
simulation::Time.data().wDay = static_cast<uint16_t>(std::floor(t)); // niby nie powinno być dnia, ale...
if (Global.fMoveLight >= 0)
Global.fMoveLight = t; // trzeba by deklinację Słońca przeliczyć
simulation::Time.data().wHour = static_cast<uint16_t>(std::floor(24 * t) - 24.0 * simulation::Time.data().wDay);
simulation::Time.data().wMinute = static_cast<uint16_t>(std::floor(60 * 24 * t) - 60.0 * (24.0 * simulation::Time.data().wDay + simulation::Time.data().wHour));
simulation::Time.data().wSecond = static_cast<uint16_t>(std::floor( 60 * 60 * 24 * t ) - 60.0 * ( 60.0 * ( 24.0 * simulation::Time.data().wDay + simulation::Time.data().wHour ) + simulation::Time.data().wMinute ));
}
// sprawdzenie czasu
if (*pRozkaz->iPar == 0 && *pRozkaz->iPar & 1) // ustawienie czasu
{
auto t = pRozkaz->fPar[1];
simulation::Time.data().wDay = static_cast<uint16_t>(std::floor(t)); // niby nie powinno być dnia, ale...
if (Global.fMoveLight >= 0)
Global.fMoveLight = t; // trzeba by deklinację Słońca przeliczyć
simulation::Time.data().wHour = static_cast<uint16_t>(std::floor(24 * t) - 24.0 * simulation::Time.data().wDay);
simulation::Time.data().wMinute = static_cast<uint16_t>(std::floor(60 * 24 * t) - 60.0 * (24.0 * simulation::Time.data().wDay + simulation::Time.data().wHour));
simulation::Time.data().wSecond = static_cast<uint16_t>(std::floor( 60 * 60 * 24 * t ) - 60.0 * ( 60.0 * ( 24.0 * simulation::Time.data().wDay + simulation::Time.data().wHour ) + simulation::Time.data().wMinute ));
}
if (*pRozkaz->iPar & 2)
{ // ustawienie flag zapauzowania
Global.iPause = static_cast<int>(pRozkaz->fPar[2]); // zakładamy, że wysyłający wie, co robi