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Remove OpenGL ES / ANGLE render path
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@@ -70,13 +70,6 @@ bool check_shader_confs(std::string filename)
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bool suc = true;
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std::cout << "desktop GL: " << std::flush;
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Global.gfx_usegles = false;
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if (!check_shader_allopts(filename))
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suc = false;
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std::cout << "; GLES: " << std::flush;
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GLAD_GL_ES_VERSION_3_1 = 1;
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Global.gfx_usegles = true;
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if (!check_shader_allopts(filename))
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suc = false;
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