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Remove OpenGL ES / ANGLE render path
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@@ -113,7 +113,6 @@ public:
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void set_filtering() const;
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void downsize( GLuint const Format );
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void flip_vertical();
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void gles_match_internalformat(GLuint format);
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// takes over the data read by a worker thread, waiting for it if needed
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void complete_data();
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