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Remove OpenGL ES / ANGLE render path
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@@ -307,7 +307,6 @@ int generate_nodebank_previews(int Argc, char *Argv[])
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// the full renderer, drawing offscreen
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Global.GfxRenderer = "default";
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Global.NvRenderer = false;
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Global.gfx_usegles = false;
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Global.gfx_skippipeline = false;
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Global.gfx_postfx_motionblur_enabled = false;
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Global.gfx_postfx_chromaticaberration_enabled = false;
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