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Remove OpenGL ES / ANGLE render path
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@@ -120,7 +120,7 @@ void render_task::run()
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const auto screenWidth = static_cast<int>(PyLong_AsLong(outputWidth));
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const auto screenHeight = static_cast<int>(PyLong_AsLong(outputHeight));
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const bool useRgb = false && !Global.gfx_usegles;
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const bool useRgb = false;
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const int glFormat = useRgb ? GL_SRGB8 : GL_SRGB8_ALPHA8;
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const int glComponents = useRgb ? GL_RGB : GL_RGBA;
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