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Remove OpenGL ES / ANGLE render path
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@@ -98,7 +98,7 @@ void python_screen_viewer::threadfunc()
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glBindTexture(GL_TEXTURE_2D, tex);
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}
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if (!Global.gfx_usegles && !Global.gfx_shadergamma)
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if (!Global.gfx_shadergamma)
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glEnable(GL_FRAMEBUFFER_SRGB);
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gl::program::unbind();
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