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Remove OpenGL ES / ANGLE render path
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@@ -292,8 +292,6 @@ struct global_settings {
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bool gfx_skippipeline = false;
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bool gfx_extraeffects = true;
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bool gfx_shadergamma = false;
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bool gfx_usegles = false;
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std::string gfx_angleplatform;
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bool gfx_gldebug = false;
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bool vr = false;
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std::string vr_backend;
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