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fix depthbuffer clearing

This commit is contained in:
milek7
2018-11-01 23:13:39 +01:00
parent 341ea3ecc4
commit 0e420a5752

View File

@@ -504,6 +504,7 @@ void opengl_renderer::Render_pass(rendermode const Mode)
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
setup_drawing(false);
if (!Global.gfx_skippipeline)
{
m_msaa_fb->bind();