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fix depthbuffer clearing
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@@ -504,6 +504,7 @@ void opengl_renderer::Render_pass(rendermode const Mode)
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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setup_drawing(false);
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if (!Global.gfx_skippipeline)
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if (!Global.gfx_skippipeline)
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{
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{
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m_msaa_fb->bind();
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m_msaa_fb->bind();
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