Merge branch 'gfx-work' into sim

This commit is contained in:
milek7
2019-08-08 15:56:06 +02:00
29 changed files with 1178 additions and 84 deletions

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@@ -1,4 +1,3 @@
in vec3 f_normal;
in vec2 f_coord;
#texture (tex1, 0, sRGB_A)

34
shaders/smoke.frag Normal file
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@@ -0,0 +1,34 @@
in vec4 f_color;
in vec2 f_coord;
in vec4 f_clip_pos;
in vec4 f_clip_future_pos;
#texture (tex1, 0, sRGB_A)
uniform sampler2D tex1;
#include <common>
#include <tonemapping.glsl>
layout(location = 0) out vec4 out_color;
#if MOTIONBLUR_ENABLED
layout(location = 1) out vec4 out_motion;
#endif
void main()
{
vec4 tex_color = texture(tex1, f_coord);
#if POSTFX_ENABLED
out_color = tex_color * f_color;
#else
out_color = tonemap(tex_color * f_color);
#endif
#if MOTIONBLUR_ENABLED
{
vec2 a = (f_clip_future_pos.xy / f_clip_future_pos.w) * 0.5 + 0.5;;
vec2 b = (f_clip_pos.xy / f_clip_pos.w) * 0.5 + 0.5;;
out_motion = vec4(a - b, 0.0f, tex_color.a * alpha_mult);
}
#endif
}

21
shaders/smoke.vert Normal file
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@@ -0,0 +1,21 @@
layout(location = 0) in vec3 v_vert;
layout(location = 1) in vec4 v_color;
layout(location = 2) in vec2 v_coord;
out vec4 f_color;
out vec2 f_coord;
out vec4 f_clip_pos;
out vec4 f_clip_future_pos;
#include <common>
void main()
{
f_clip_pos = (projection * modelview) * vec4(v_vert, 1.0f);
f_clip_future_pos = (projection * future * modelview) * vec4(v_vert, 1.0f);
gl_Position = f_clip_pos;
f_coord = v_coord;
f_color = v_color;
}