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milek7/sim branch opengl 3.3 renderer import
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6
Logs.h
6
Logs.h
@@ -16,7 +16,11 @@ enum logtype : unsigned int {
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generic = ( 1 << 0 ),
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file = ( 1 << 1 ),
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model = ( 1 << 2 ),
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texture = ( 1 << 3 )
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texture = ( 1 << 3 ),
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// lua = ( 1 << 4 ),
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material = ( 1 << 5 ),
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shader = ( 1 << 6 ),
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// net = ( 1 << 7 )
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};
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void WriteLog( const char *str, logtype const Type = logtype::generic );
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