milek7/sim branch opengl 3.3 renderer import

This commit is contained in:
tmj-fstate
2019-10-26 15:17:09 +02:00
parent d24fccb4d7
commit 0fd23a53d9
90 changed files with 7629 additions and 549 deletions

View File

@@ -245,9 +245,7 @@ drivermouse_input::move( double Mousex, double Mousey ) {
Mousex,
Mousey,
GLFW_PRESS,
// as we haven't yet implemented either item id system or multiplayer, the 'local' controlled vehicle and entity have temporary ids of 0
// TODO: pass correct entity id once the missing systems are in place
0 );
0 );
}
else {
// control picking mode
@@ -258,8 +256,7 @@ drivermouse_input::move( double Mousex, double Mousey ) {
m_slider.value(),
0,
GLFW_PRESS,
// TODO: pass correct entity id once the missing systems are in place
0 );
0 );
}
if( false == m_pickmodepanning ) {
@@ -275,9 +272,7 @@ drivermouse_input::move( double Mousex, double Mousey ) {
viewoffset.x,
viewoffset.y,
GLFW_PRESS,
// as we haven't yet implemented either item id system or multiplayer, the 'local' controlled vehicle and entity have temporary ids of 0
// TODO: pass correct entity id once the missing systems are in place
0 );
0 );
m_cursorposition = cursorposition;
}
}
@@ -287,7 +282,7 @@ drivermouse_input::scroll( double const Xoffset, double const Yoffset ) {
if( Global.ctrlState ) {
// ctrl + scroll wheel adjusts fov
Global.FieldOfView = clamp( static_cast<float>( Global.FieldOfView - Yoffset * 20.0 / Timer::subsystem.gfx_total.average() ), 15.0f, 75.0f );
Global.FieldOfView = clamp( static_cast<float>( Global.FieldOfView - Yoffset * 20.0 / Timer::subsystem.mainloop_total.average() ), 15.0f, 75.0f );
}
else {
// scroll adjusts master controller
@@ -323,12 +318,12 @@ drivermouse_input::button( int const Button, int const Action ) {
// left mouse button launches on_click event associated with to the node
if( Button == GLFW_MOUSE_BUTTON_LEFT ) {
if( Action == GLFW_PRESS ) {
auto const *node { GfxRenderer->Update_Pick_Node() };
if( ( node == nullptr )
|| ( typeid( *node ) != typeid( TAnimModel ) ) ) {
return;
}
simulation::Region->on_click( static_cast<TAnimModel const *>( node ) );
GfxRenderer->Pick_Node(
[this](scene::basic_node *node) {
if( ( node == nullptr )
|| ( typeid( *node ) != typeid( TAnimModel ) ) )
return;
simulation::Region->on_click( static_cast<TAnimModel const *>( node ) ); } );
}
}
// right button controls panning
@@ -349,10 +344,11 @@ drivermouse_input::button( int const Button, int const Action ) {
// NOTE: basic keyboard controls don't have any parameters
// as we haven't yet implemented either item id system or multiplayer, the 'local' controlled vehicle and entity have temporary ids of 0
// TODO: pass correct entity id once the missing systems are in place
m_relay.post( mousecommand, 0, 0, Action, 0 );
m_relay.post( mousecommand, 0, 0, Action, 0 );
mousecommand = user_command::none;
}
else {
m_pickwaiting = false;
if( Button == GLFW_MOUSE_BUTTON_LEFT ) {
if( m_slider.command() != user_command::none ) {
m_relay.post( m_slider.command(), 0, 0, Action, 0 );
@@ -369,68 +365,77 @@ drivermouse_input::button( int const Button, int const Action ) {
}
else {
// if not release then it's press
auto const lookup = m_buttonbindings.find( simulation::Train->GetLabel( GfxRenderer->Update_Pick_Control() ) );
if( lookup != m_buttonbindings.end() ) {
// if the recognized element under the cursor has a command associated with the pressed button, notify the recipient
mousecommand = (
Button == GLFW_MOUSE_BUTTON_LEFT ?
lookup->second.left :
lookup->second.right
);
if( mousecommand == user_command::none ) { return; }
// check manually for commands which have 'fast' variants launched with shift modifier
if( Global.shiftState ) {
switch( mousecommand ) {
case user_command::mastercontrollerincrease: { mousecommand = user_command::mastercontrollerincreasefast; break; }
case user_command::mastercontrollerdecrease: { mousecommand = user_command::mastercontrollerdecreasefast; break; }
case user_command::secondcontrollerincrease: { mousecommand = user_command::secondcontrollerincreasefast; break; }
case user_command::secondcontrollerdecrease: { mousecommand = user_command::secondcontrollerdecreasefast; break; }
case user_command::independentbrakeincrease: { mousecommand = user_command::independentbrakeincreasefast; break; }
case user_command::independentbrakedecrease: { mousecommand = user_command::independentbrakedecreasefast; break; }
default: { break; }
}
}
m_pickwaiting = true;
GfxRenderer->Pick_Control(
[this, Button, Action, &mousecommand](TSubModel const *control) {
switch( mousecommand ) {
case user_command::mastercontrollerincrease:
case user_command::mastercontrollerdecrease:
case user_command::secondcontrollerincrease:
case user_command::secondcontrollerdecrease:
case user_command::trainbrakeincrease:
case user_command::trainbrakedecrease:
case user_command::independentbrakeincrease:
case user_command::independentbrakedecrease: {
// these commands trigger varying repeat rate mode,
// which scales the rate based on the distance of the cursor from its point when the command was first issued
m_varyingpollrateorigin = m_cursorposition;
m_varyingpollrate = true;
break;
}
case user_command::jointcontrollerset:
case user_command::mastercontrollerset:
case user_command::secondcontrollerset:
case user_command::trainbrakeset:
case user_command::independentbrakeset: {
m_slider.bind( mousecommand );
mousecommand = user_command::none;
return;
}
default: {
break;
}
}
// NOTE: basic keyboard controls don't have any parameters
// NOTE: as we haven't yet implemented either item id system or multiplayer, the 'local' controlled vehicle and entity have temporary ids of 0
// TODO: pass correct entity id once the missing systems are in place
m_relay.post( mousecommand, 0, 0, Action, 0 );
m_updateaccumulator = -0.25; // prevent potential command repeat right after issuing one
}
else {
// if we don't have any recognized element under the cursor and the right button was pressed, enter view panning mode
if( Button == GLFW_MOUSE_BUTTON_RIGHT ) {
m_pickmodepanning = true;
}
}
bool pickwaiting = m_pickwaiting;
m_pickwaiting = false;
auto const lookup = m_buttonbindings.find( simulation::Train->GetLabel( control ) );
if( lookup != m_buttonbindings.end() ) {
// if the recognized element under the cursor has a command associated with the pressed button, notify the recipient
mousecommand = (
Button == GLFW_MOUSE_BUTTON_LEFT ?
lookup->second.left :
lookup->second.right
);
if( mousecommand == user_command::none ) { return; }
// check manually for commands which have 'fast' variants launched with shift modifier
if( Global.shiftState ) {
switch( mousecommand ) {
case user_command::mastercontrollerincrease: { mousecommand = user_command::mastercontrollerincreasefast; break; }
case user_command::mastercontrollerdecrease: { mousecommand = user_command::mastercontrollerdecreasefast; break; }
case user_command::secondcontrollerincrease: { mousecommand = user_command::secondcontrollerincreasefast; break; }
case user_command::secondcontrollerdecrease: { mousecommand = user_command::secondcontrollerdecreasefast; break; }
case user_command::independentbrakeincrease: { mousecommand = user_command::independentbrakeincreasefast; break; }
case user_command::independentbrakedecrease: { mousecommand = user_command::independentbrakedecreasefast; break; }
default: { break; }
}
}
switch( mousecommand ) {
case user_command::mastercontrollerincrease:
case user_command::mastercontrollerdecrease:
case user_command::secondcontrollerincrease:
case user_command::secondcontrollerdecrease:
case user_command::trainbrakeincrease:
case user_command::trainbrakedecrease:
case user_command::independentbrakeincrease:
case user_command::independentbrakedecrease: {
// these commands trigger varying repeat rate mode,
// which scales the rate based on the distance of the cursor from its point when the command was first issued
m_varyingpollrateorigin = m_cursorposition;
m_varyingpollrate = true;
break;
}
case user_command::jointcontrollerset:
case user_command::mastercontrollerset:
case user_command::secondcontrollerset:
case user_command::trainbrakeset:
case user_command::independentbrakeset: {
m_slider.bind( mousecommand );
mousecommand = user_command::none;
return;
}
default: {
break;
}
}
// NOTE: basic keyboard controls don't have any parameters
// NOTE: as we haven't yet implemented either item id system or multiplayer, the 'local' controlled vehicle and entity have temporary ids of 0
// TODO: pass correct entity id once the missing systems are in place
m_relay.post( mousecommand, 0, 0, Action, 0 );
if (!pickwaiting) // already depressed
m_relay.post( mousecommand, 0, 0, GLFW_RELEASE, 0 );
m_updateaccumulator = -0.25; // prevent potential command repeat right after issuing one
}
else {
// if we don't have any recognized element under the cursor and the right button was pressed, enter view panning mode
if( Button == GLFW_MOUSE_BUTTON_RIGHT ) {
m_pickmodepanning = true;
} } } );
}
}
}
@@ -457,13 +462,13 @@ drivermouse_input::poll() {
// NOTE: basic keyboard controls don't have any parameters
// as we haven't yet implemented either item id system or multiplayer, the 'local' controlled vehicle and entity have temporary ids of 0
// TODO: pass correct entity id once the missing systems are in place
m_relay.post( m_mousecommandleft, 0, 0, GLFW_REPEAT, 0 );
m_relay.post( m_mousecommandleft, 0, 0, GLFW_REPEAT, 0 );
}
if( m_mousecommandright != user_command::none ) {
// NOTE: basic keyboard controls don't have any parameters
// as we haven't yet implemented either item id system or multiplayer, the 'local' controlled vehicle and entity have temporary ids of 0
// TODO: pass correct entity id once the missing systems are in place
m_relay.post( m_mousecommandright, 0, 0, GLFW_REPEAT, 0 );
m_relay.post( m_mousecommandright, 0, 0, GLFW_REPEAT, 0 );
}
m_updateaccumulator -= updaterate;
}