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milek7/sim branch opengl 3.3 renderer import
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19
gl/ubo.cpp
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19
gl/ubo.cpp
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#include "stdafx.h"
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#include "ubo.h"
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gl::ubo::ubo(int size, int idx, GLenum hint)
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{
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allocate(buffer::UNIFORM_BUFFER, size, hint);
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index = idx;
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bind_uniform();
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}
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void gl::ubo::bind_uniform()
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{
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bind_base(buffer::UNIFORM_BUFFER, index);
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}
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void gl::ubo::update(const uint8_t *data, int offset, int size)
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{
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upload(buffer::UNIFORM_BUFFER, data, offset, size);
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}
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