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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-22 18:39:18 +02:00

milek7/sim branch opengl 3.3 renderer import

This commit is contained in:
tmj-fstate
2019-10-26 15:17:09 +02:00
parent d24fccb4d7
commit 0fd23a53d9
90 changed files with 7629 additions and 549 deletions

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openglprecipitation.h Normal file
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/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "Texture.h"
class opengl_precipitation {
public:
// constructors
opengl_precipitation() = default;
// destructor
~opengl_precipitation();
// methods
inline
void
set_unit( GLint const Textureunit ) {
m_textureunit = Textureunit; }
void
update();
void
render();
private:
// methods
void create( int const Tesselation );
// members
std::vector<glm::vec3> m_vertices;
std::vector<glm::vec2> m_uvs;
std::vector<std::uint16_t> m_indices;
GLuint m_vertexbuffer { (GLuint)-1 };
GLuint m_uvbuffer { (GLuint)-1 };
GLuint m_indexbuffer { (GLuint)-1 };
GLint m_textureunit { 0 };
texture_handle m_texture { -1 };
float m_overcast { -1.f }; // cached overcast level, difference from current state triggers texture update
};