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milek7/sim branch opengl 3.3 renderer import

This commit is contained in:
tmj-fstate
2019-10-26 15:17:09 +02:00
parent d24fccb4d7
commit 0fd23a53d9
90 changed files with 7629 additions and 549 deletions

View File

@@ -9,8 +9,6 @@ http://mozilla.org/MPL/2.0/.
#pragma once
#include "Texture.h"
// based on "Rendering Falling Rain and Snow"
// by Niniane Wang, Bretton Wade
@@ -22,32 +20,17 @@ public:
// destructor
~basic_precipitation();
// methods
inline
void
set_unit( GLint const Textureunit ) {
m_textureunit = Textureunit; }
bool
init();
void
update();
void
render();
float
get_textureoffset() const;
glm::dvec3 m_cameramove{ 0.0 };
private:
// methods
void create( int const Tesselation );
// members
std::vector<glm::vec3> m_vertices;
std::vector<glm::vec2> m_uvs;
std::vector<std::uint16_t> m_indices;
GLuint m_vertexbuffer { (GLuint)-1 };
GLuint m_uvbuffer { (GLuint)-1 };
GLuint m_indexbuffer { (GLuint)-1 };
GLint m_textureunit { 0 };
texture_handle m_texture { -1 };
float m_textureoffset { 0.f };
float m_moverate { 30 * 0.001f };
float m_moverateweathertypefactor { 1.f }; // medium-dependent; 1.0 for snow, faster for rain