control for battery, pantographs, line breaker, converter and compressor

This commit is contained in:
tmj-fstate
2017-04-10 15:18:08 +02:00
parent e6f488ed6f
commit 1034fb8aa9
15 changed files with 830 additions and 350 deletions

View File

@@ -31,6 +31,7 @@ keyboard_input::key( int const Key, int const Action ) {
false :
true );
modifier = true;
// whenever shift key is used it may affect currently pressed movement keys, so check and update these
}
if( ( Key == GLFW_KEY_LEFT_CONTROL ) || ( Key == GLFW_KEY_RIGHT_CONTROL ) ) {
// update internal state, but don't bother passing these
@@ -45,6 +46,16 @@ keyboard_input::key( int const Key, int const Action ) {
return false;
}
if( true == update_movement( Key, Action ) ) {
// if the received key was one of movement keys, it's been handled and we don't need to bother further
return true;
}
// store key state
if( Key != -1 ) {
m_keys[ Key ] = Action;
}
// include active modifiers for currently pressed key, except if the key is a modifier itself
auto const key =
Key
@@ -106,14 +117,16 @@ keyboard_input::default_bindings() {
/*
const int k_AntiSlipping = 21;
const int k_Sand = 22;
const int k_Main = 23;
*/
{ "linebreakertoggle", command_target::vehicle, GLFW_KEY_M },
{ "reverserincrease", command_target::vehicle, GLFW_KEY_D },
{ "reverserdecrease", command_target::vehicle, GLFW_KEY_R },
/*
const int k_Fuse = 26;
const int k_Compressor = 27;
const int k_Converter = 28;
*/
{ "compressortoggle", command_target::vehicle, GLFW_KEY_C },
{ "convertertoggle", command_target::vehicle, GLFW_KEY_X },
/*
const int k_MaxCurrent = 29;
const int k_CurrentAutoRelay = 30;
const int k_BrakeProfile = 31;
@@ -130,20 +143,12 @@ const int k_FailedEngineCutOff = 35;
{ "moveback", command_target::entity, GLFW_KEY_DOWN },
{ "moveup", command_target::entity, GLFW_KEY_PAGE_UP },
{ "movedown", command_target::entity, GLFW_KEY_PAGE_DOWN },
{ "moveleftfast", command_target::entity, GLFW_KEY_LEFT | keymodifier::shift },
{ "moverightfast", command_target::entity, GLFW_KEY_RIGHT | keymodifier::shift },
{ "moveforwardfast", command_target::entity, GLFW_KEY_UP | keymodifier::shift },
{ "movebackfast", command_target::entity, GLFW_KEY_DOWN | keymodifier::shift },
{ "moveupfast", command_target::entity, GLFW_KEY_PAGE_UP | keymodifier::shift },
{ "movedownfast", command_target::entity, GLFW_KEY_PAGE_DOWN | keymodifier::shift }
/*
{ "moveleftfastest", command_target::entity, GLFW_KEY_LEFT | keymodifier::control },
{ "moverightfastest", command_target::entity, GLFW_KEY_RIGHT | keymodifier::control },
{ "moveforwardfastest", command_target::entity, GLFW_KEY_UP | keymodifier::control },
{ "movebackfastest", command_target::entity, GLFW_KEY_DOWN | keymodifier::control },
{ "moveupfastest", command_target::entity, GLFW_KEY_PAGE_UP | keymodifier::control },
{ "movedownfastest", command_target::entity, GLFW_KEY_PAGE_DOWN | keymodifier::control }
*/
{ "moveleftfast", command_target::entity, -1 },
{ "moverightfast", command_target::entity, -1 },
{ "moveforwardfast", command_target::entity, -1 },
{ "movebackfast", command_target::entity, -1 },
{ "moveupfast", command_target::entity, -1 },
{ "movedownfast", command_target::entity, -1 },
/*
const int k_CabForward = 42;
const int k_CabBackward = 43;
@@ -157,10 +162,10 @@ const int k_OpenRight = 50;
const int k_CloseLeft = 51;
const int k_CloseRight = 52;
const int k_DepartureSignal = 53;
const int k_PantFrontUp = 54;
const int k_PantRearUp = 55;
const int k_PantFrontDown = 56;
const int k_PantRearDown = 57;
*/
{ "pantographtogglefront", command_target::vehicle, GLFW_KEY_P },
{ "pantographtogglerear", command_target::vehicle, GLFW_KEY_O },
/*
const int k_Heating = 58;
// const int k_FreeFlyMode= 59;
const int k_LeftSign = 60;
@@ -175,7 +180,9 @@ const int k_Univ3 = 68;
const int k_Univ4 = 69;
const int k_EndSign = 70;
const int k_Active = 71;
const int k_Battery = 72;
*/
{ "batterytoggle", command_target::vehicle, GLFW_KEY_J }
/*
const int k_WalkMode = 73;
int const k_DimHeadlights = 74;
*/
@@ -199,6 +206,117 @@ keyboard_input::bind() {
}
++commandcode;
}
// cache movement key bindings, so we can test them faster in the input loop
m_bindingscache.forward = m_commands[ static_cast<std::size_t>( user_command::moveforward ) ].binding;
m_bindingscache.back = m_commands[ static_cast<std::size_t>( user_command::moveback ) ].binding;
m_bindingscache.left = m_commands[ static_cast<std::size_t>( user_command::moveleft ) ].binding;
m_bindingscache.right = m_commands[ static_cast<std::size_t>( user_command::moveright ) ].binding;
m_bindingscache.up = m_commands[ static_cast<std::size_t>( user_command::moveup ) ].binding;
m_bindingscache.down = m_commands[ static_cast<std::size_t>( user_command::movedown ) ].binding;
}
// NOTE: ugliest code ever, gg
bool
keyboard_input::update_movement( int const Key, int const Action ) {
bool shift =
( ( Key == GLFW_KEY_LEFT_SHIFT )
|| ( Key == GLFW_KEY_RIGHT_SHIFT ) );
bool movementkey =
( ( Key == m_bindingscache.forward )
|| ( Key == m_bindingscache.back )
|| ( Key == m_bindingscache.left )
|| ( Key == m_bindingscache.right )
|| ( Key == m_bindingscache.up )
|| ( Key == m_bindingscache.down ) );
if( false == ( shift || movementkey ) ) { return false; }
if( false == shift ) {
// TODO: pass correct entity id once the missing systems are in place
if( Key == m_bindingscache.forward ) {
m_keys[ Key ] = Action;
m_relay.post(
( m_shift ?
user_command::moveforwardfast :
user_command::moveforward ),
0, 0,
m_keys[ m_bindingscache.forward ],
0 );
return true;
}
else if( Key == m_bindingscache.back ) {
m_keys[ Key ] = Action;
m_relay.post(
( m_shift ?
user_command::movebackfast :
user_command::moveback ),
0, 0,
m_keys[ m_bindingscache.back ],
0 );
return true;
}
else if( Key == m_bindingscache.left ) {
m_keys[ Key ] = Action;
m_relay.post(
( m_shift ?
user_command::moveleftfast :
user_command::moveleft ),
0, 0,
m_keys[ m_bindingscache.left ],
0 );
return true;
}
else if( Key == m_bindingscache.right ) {
m_keys[ Key ] = Action;
m_relay.post(
( m_shift ?
user_command::moverightfast :
user_command::moveright ),
0, 0,
m_keys[ m_bindingscache.right ],
0 );
return true;
}
else if( Key == m_bindingscache.up ) {
m_keys[ Key ] = Action;
m_relay.post(
( m_shift ?
user_command::moveupfast :
user_command::moveup ),
0, 0,
m_keys[ m_bindingscache.up ],
0 );
return true;
}
else if( Key == m_bindingscache.down ) {
m_keys[ Key ] = Action;
m_relay.post(
( m_shift ?
user_command::movedownfast :
user_command::movedown ),
0, 0,
m_keys[ m_bindingscache.down ],
0 );
return true;
}
}
else {
// if it's not the movement keys but one of shift keys, we might potentially need to update movement state
if( m_keys[ Key ] == Action ) {
// but not if it's just repeat
return false;
}
// bit of recursion voodoo here, we fake relevant key presses so we don't have to duplicate the code from above
if( m_keys[ m_bindingscache.forward ] != GLFW_RELEASE ) { update_movement( m_bindingscache.forward, m_keys[ m_bindingscache.forward ] ); }
if( m_keys[ m_bindingscache.back ] != GLFW_RELEASE ) { update_movement( m_bindingscache.back, m_keys[ m_bindingscache.back ] ); }
if( m_keys[ m_bindingscache.left ] != GLFW_RELEASE ) { update_movement( m_bindingscache.left, m_keys[ m_bindingscache.left ] ); }
if( m_keys[ m_bindingscache.right ] != GLFW_RELEASE ) { update_movement( m_bindingscache.right, m_keys[ m_bindingscache.right ] ); }
if( m_keys[ m_bindingscache.up ] != GLFW_RELEASE ) { update_movement( m_bindingscache.up, m_keys[ m_bindingscache.up ] ); }
if( m_keys[ m_bindingscache.down ] != GLFW_RELEASE ) { update_movement( m_bindingscache.down, m_keys[ m_bindingscache.down ] ); }
}
return false;
}
//---------------------------------------------------------------------------