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fix(track): obtuse crossings share the running surface too: the top of a rail crossed by the treads of the wheels of the other track takes the brighter texture between the gauge line of the other rail and the edge of its treads, so the boundary runs aslant on both sides
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@@ -400,6 +400,7 @@ public:
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material_handle material { 0 };
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int anchor { 0 };
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std::vector<glm::dvec2> edge;
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std::vector<glm::dvec2> gauge;
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bool below { false };
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};
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struct rail_layout {
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