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chore: remove the NVRHI-based betterRenderer
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@@ -1,21 +0,0 @@
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#pragma once
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#include <nvrhi/nvrhi.h>
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struct FullScreenPass {
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FullScreenPass(class NvRendererBackend* backend);
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virtual ~FullScreenPass() = default;
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nvrhi::IShader* GetVertexShader();
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nvrhi::IInputLayout* GetInputLayout();
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nvrhi::IBuffer* GetVertexBuffer();
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virtual void Init();
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void CreatePipeline();
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virtual void CreatePipelineDesc(nvrhi::GraphicsPipelineDesc& pipeline_desc);
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nvrhi::GraphicsPipelineHandle m_pipeline;
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class NvRendererBackend* m_backend;
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virtual nvrhi::IFramebuffer* GetFramebuffer();
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void InitState(nvrhi::GraphicsState& render_state);
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void Draw(nvrhi::ICommandList* command_list);
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virtual void Render(nvrhi::ICommandList* command_list) = 0;
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};
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