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chore: remove the NVRHI-based betterRenderer

This commit is contained in:
2026-10-21 19:30:32 +02:00
parent 9c2520ea52
commit 12c2aaf1db
893 changed files with 40 additions and 492397 deletions

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@@ -1,35 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2016-2021, Intel Corporation
//
// SPDX-License-Identifier: MIT
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Author(s): Lukasz, Migas (Lukasz.Migas@intel.com) - TAA code, Filip Strugar (filip.strugar@intel.com) - integration
//
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef __TAA_SHARED_H__
#define __TAA_SHARED_H__
#include "IntelTAA.h"
#ifdef __cplusplus
namespace IntelTAA
{
#endif // #ifdef __cplusplus
#define TAA_CONSTANTSBUFFERSLOT 0
// used in a generic way depending on the shader
struct TAAConstants
{
Matrix4x4 ReprojectionMatrix;
FTAAResolve Consts;
};
#ifdef __cplusplus
} // close the namespace
#endif // #ifdef __cplusplus
#endif // __TAA_SHARED_H__