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chore: remove the NVRHI-based betterRenderer
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@@ -1356,7 +1356,7 @@ void sweep_table::create_geometry(scene::scratch_data &Scratchpad)
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{
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sweep->refresh();
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}
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if (Global.editor_session && false == Global.NvRenderer)
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if (Global.editor_session)
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{
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// scenery opened for editing: the copies are kept apart, so they can be changed later
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sweep->show();
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