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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-18 20:29:17 +02:00

virtual slider mouse input mode, minor refactoring, minor bug fixes

This commit is contained in:
tmj-fstate
2018-07-11 17:45:50 +02:00
parent 1056f9bb14
commit 12d70fe320
20 changed files with 330 additions and 269 deletions

View File

@@ -16,9 +16,111 @@ http://mozilla.org/MPL/2.0/.
#include "world.h"
#include "train.h"
#include "renderer.h"
#include "uilayer.h"
extern TWorld World;
void
mouse_slider::bind( user_command const &Command ) {
m_command = Command;
auto const *train { World.train() };
TMoverParameters const *vehicle { nullptr };
switch( m_command ) {
case user_command::mastercontrollerset:
case user_command::secondcontrollerset: {
vehicle = ( train ? train->Controlled() : nullptr );
break;
}
case user_command::trainbrakeset:
case user_command::independentbrakeset: {
vehicle = ( train ? train->Occupied() : nullptr );
break;
}
default: {
break;
}
}
if( vehicle == nullptr ) { return; }
// calculate initial value and accepted range
switch( m_command ) {
case user_command::mastercontrollerset: {
m_valuerange = (
vehicle->CoupledCtrl ?
vehicle->MainCtrlPosNo + vehicle->ScndCtrlPosNo :
vehicle->MainCtrlPosNo );
m_value = (
vehicle->CoupledCtrl ?
vehicle->MainCtrlPos + vehicle->ScndCtrlPos :
vehicle->MainCtrlPos );
m_analogue = false;
break;
}
case user_command::secondcontrollerset: {
m_valuerange = vehicle->ScndCtrlPosNo;
m_value = vehicle->ScndCtrlPos;
m_analogue = false;
break;
}
case user_command::trainbrakeset: {
m_valuerange = 1.0;
m_value = ( vehicle->fBrakeCtrlPos - vehicle->Handle->GetPos( bh_MIN ) ) / ( vehicle->Handle->GetPos( bh_MAX ) - vehicle->Handle->GetPos( bh_MIN ) );
m_analogue = true;
break;
}
case user_command::independentbrakeset: {
m_valuerange = 1.0;
m_value = vehicle->LocalBrakePosA;
m_analogue = true;
break;
}
default: {
m_valuerange = 1;
break;
}
}
// hide the cursor and place it in accordance with current slider value
glfwGetCursorPos( Global.window, &m_cursorposition.x, &m_cursorposition.y );
UILayer.set_cursor( GLFW_CURSOR_DISABLED );
auto const controlsize { Global.iWindowHeight * 0.75 };
auto const controledge { Global.iWindowHeight * 0.5 + controlsize * 0.5 };
auto const stepsize { controlsize / m_valuerange };
glfwSetCursorPos(
Global.window,
Global.iWindowWidth * 0.5,
( m_analogue ?
controledge - ( 1.0 - m_value ) * controlsize :
controledge - m_value * stepsize - 0.5 * stepsize ) );
}
void
mouse_slider::release() {
m_command = user_command::none;
glfwSetCursorPos( Global.window, m_cursorposition.x, m_cursorposition.y );
UILayer.set_cursor( GLFW_CURSOR_NORMAL );
}
void
mouse_slider::on_move( double const Mousex, double const Mousey ) {
auto const controlsize { Global.iWindowHeight * 0.75 };
auto const controledge { Global.iWindowHeight * 0.5 + controlsize * 0.5 };
auto const stepsize { controlsize / m_valuerange };
auto mousey = clamp( Mousey, controledge - controlsize, controledge );
m_value = (
m_analogue ?
1.0 - ( ( controledge - mousey ) / controlsize ) :
std::floor( ( controledge - mousey ) / stepsize ) );
}
bool
mouse_input::init() {
@@ -40,8 +142,8 @@ mouse_input::move( double Mousex, double Mousey ) {
// default control mode
m_relay.post(
user_command::viewturn,
reinterpret_cast<std::uint64_t const &>( Mousex ),
reinterpret_cast<std::uint64_t const &>( Mousey ),
Mousex,
Mousey,
GLFW_PRESS,
// as we haven't yet implemented either item id system or multiplayer, the 'local' controlled vehicle and entity have temporary ids of 0
// TODO: pass correct entity id once the missing systems are in place
@@ -49,6 +151,17 @@ mouse_input::move( double Mousex, double Mousey ) {
}
else {
// control picking mode
if( m_slider.command() != user_command::none ) {
m_slider.on_move( Mousex, Mousey );
m_relay.post(
m_slider.command(),
m_slider.value(),
0,
GLFW_PRESS,
// TODO: pass correct entity id once the missing systems are in place
0 );
}
if( false == m_pickmodepanning ) {
// even if the view panning isn't active we capture the cursor position in case it does get activated
m_cursorposition.x = Mousex;
@@ -59,8 +172,8 @@ mouse_input::move( double Mousex, double Mousey ) {
auto const viewoffset = cursorposition - m_cursorposition;
m_relay.post(
user_command::viewturn,
reinterpret_cast<std::uint64_t const &>( viewoffset.x ),
reinterpret_cast<std::uint64_t const &>( viewoffset.y ),
viewoffset.x,
viewoffset.y,
GLFW_PRESS,
// as we haven't yet implemented either item id system or multiplayer, the 'local' controlled vehicle and entity have temporary ids of 0
// TODO: pass correct entity id once the missing systems are in place
@@ -109,6 +222,11 @@ mouse_input::button( int const Button, int const Action ) {
mousecommand = user_command::none;
}
else {
if( Button == GLFW_MOUSE_BUTTON_LEFT ) {
if( m_slider.command() != user_command::none ) {
m_slider.release();
}
}
// if it's the right mouse button that got released and we had no command active, we were potentially in view panning mode; stop it
if( Button == GLFW_MOUSE_BUTTON_RIGHT ) {
m_pickmodepanning = false;
@@ -140,11 +258,6 @@ mouse_input::button( int const Button, int const Action ) {
default: { break; }
}
}
// NOTE: basic keyboard controls don't have any parameters
// NOTE: as we haven't yet implemented either item id system or multiplayer, the 'local' controlled vehicle and entity have temporary ids of 0
// TODO: pass correct entity id once the missing systems are in place
m_relay.post( mousecommand, 0, 0, Action, 0 );
m_updateaccumulator = -0.25; // prevent potential command repeat right after issuing one
switch( mousecommand ) {
case user_command::mastercontrollerincrease:
@@ -161,10 +274,23 @@ mouse_input::button( int const Button, int const Action ) {
m_varyingpollrate = true;
break;
}
case user_command::mastercontrollerset:
case user_command::secondcontrollerset:
case user_command::trainbrakeset:
case user_command::independentbrakeset: {
m_slider.bind( mousecommand );
mousecommand = user_command::none;
return;
}
default: {
break;
}
}
// NOTE: basic keyboard controls don't have any parameters
// NOTE: as we haven't yet implemented either item id system or multiplayer, the 'local' controlled vehicle and entity have temporary ids of 0
// TODO: pass correct entity id once the missing systems are in place
m_relay.post( mousecommand, 0, 0, Action, 0 );
m_updateaccumulator = -0.25; // prevent potential command repeat right after issuing one
}
else {
// if we don't have any recognized element under the cursor and the right button was pressed, enter view panning mode
@@ -204,16 +330,25 @@ mouse_input::poll() {
}
}
user_command
mouse_input::command() const {
return (
m_slider.command() != user_command::none ? m_slider.command() :
m_mousecommandleft != user_command::none ? m_mousecommandleft :
m_mousecommandright );
}
void
mouse_input::default_bindings() {
m_mousecommands = {
{ "mainctrl:", {
user_command::mastercontrollerincrease,
user_command::mastercontrollerdecrease } },
user_command::mastercontrollerset,
user_command::none } },
{ "scndctrl:", {
user_command::secondcontrollerincrease,
user_command::secondcontrollerdecrease } },
user_command::secondcontrollerset,
user_command::none } },
{ "shuntmodepower:", {
user_command::secondcontrollerincrease,
user_command::secondcontrollerdecrease } },
@@ -221,11 +356,11 @@ mouse_input::default_bindings() {
user_command::reverserincrease,
user_command::reverserdecrease } },
{ "brakectrl:", {
user_command::trainbrakeincrease,
user_command::trainbrakedecrease } },
user_command::trainbrakeset,
user_command::none } },
{ "localbrake:", {
user_command::independentbrakeincrease,
user_command::independentbrakedecrease } },
user_command::independentbrakeset,
user_command::none } },
{ "manualbrake:", {
user_command::manualbrakeincrease,
user_command::manualbrakedecrease } },