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@@ -105,7 +105,7 @@ struct global_settings {
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bool bWireFrame{ false };
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bool bAdjustScreenFreq{ true };
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float BaseDrawRange{ 2500.f };
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int DynamicLightCount{ 3 };
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int DynamicLightCount{ 8 };
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bool ScaleSpecularValues{ true };
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bool BasicRenderer{ false };
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bool RenderShadows{ true };
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@@ -119,7 +119,6 @@ struct global_settings {
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float FieldOfView{ 45.f }; // vertical field of view for the camera. TODO: move it to the renderer
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GLint iMaxTextureSize{ 4096 }; // maksymalny rozmiar tekstury
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int iMultisampling{ 2 }; // tryb antyaliasingu: 0=brak,1=2px,2=4px,3=8px,4=16px
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bool bSmoothTraction{ true }; // wygładzanie drutów starym sposobem
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float SplineFidelity{ 1.f }; // determines segment size during conversion of splines to geometry
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bool ResourceSweep{ true }; // gfx resource garbage collection
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bool ResourceMove{ false }; // gfx resources are moved between cpu and gpu side instead of sending a copy
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