This commit is contained in:
milek7
2018-07-08 21:33:26 +02:00
parent 1c26096c5c
commit 13ba3fcd13
40 changed files with 917 additions and 506 deletions

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@@ -16,7 +16,7 @@ namespace gl
active = this;
T::bind(*static_cast<T*>(active));
}
void unbind()
static void unbind()
{
active = nullptr;
T::bind(0);

0
gl/framebuffer.cpp Normal file
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0
gl/framebuffer.h Normal file
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58
gl/glsl_common.h Normal file
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@@ -0,0 +1,58 @@
#include "ubo.h"
namespace gl
{
const std::string glsl_common =
"const uint MAX_LIGHTS = " + std::to_string(MAX_LIGHTS) + "U;\n" +
"const uint MAX_PARAMS = " + std::to_string(MAX_PARAMS) + "U;\n" +
R"STRING(
const uint LIGHT_SPOT = 0U;
const uint LIGHT_POINT = 1U;
const uint LIGHT_DIR = 2U;
struct light_s
{
vec3 pos;
uint type;
vec3 dir;
float in_cutoff;
vec3 color;
float out_cutoff;
float linear;
float quadratic;
};
layout(std140) uniform light_ubo
{
vec3 ambient;
float fog_density;
vec3 fog_color;
uint lights_count;
light_s lights[MAX_LIGHTS];
};
layout (std140) uniform model_ubo
{
mat4 modelview;
mat3 modelviewnormal;
vec4 param[MAX_PARAMS];
vec3 velocity;
float opacity;
float emission;
};
layout (std140) uniform scene_ubo
{
mat4 projection;
mat4 lightview;
float time;
};
)STRING";
}

0
gl/renderbuffer.cpp Normal file
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gl/renderbuffer.h Normal file
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@@ -3,6 +3,7 @@
#include <fstream>
#include <sstream>
#include "shader.h"
#include "glsl_common.h"
inline bool strcend(std::string const &value, std::string const &ending)
{
@@ -11,17 +12,51 @@ inline bool strcend(std::string const &value, std::string const &ending)
return std::equal(ending.rbegin(), ending.rend(), value.rbegin());
}
gl::shader::shader(const std::string &filename)
std::string gl::shader::read_file(const std::string &filename)
{
std::stringstream stream;
std::ifstream f;
f.exceptions(std::ifstream::badbit);
f.open(filename);
f.open("shaders/" + filename);
stream << f.rdbuf();
f.close();
std::string str = stream.str();
return str;
}
void gl::shader::expand_includes(std::string &str)
{
size_t start_pos = 0;
std::string magic = "#include";
while ((start_pos = str.find(magic, start_pos)) != str.npos)
{
size_t fp = str.find('<', start_pos);
size_t fe = str.find('>', start_pos);
if (fp == str.npos || fe == str.npos)
return;
std::string filename = str.substr(fp + 1, fe - fp - 1);
std::string content;
if (filename != "common")
content = read_file(filename);
else
content = glsl_common;
str.replace(start_pos, fe - start_pos + 1, content);
}
}
gl::shader::shader(const std::string &filename)
{
std::string str = read_file(filename);
expand_includes(str);
std::cout << (str) << std::endl;;
const GLchar *cstr = str.c_str();
if (!cstr[0])
@@ -58,7 +93,19 @@ gl::shader::~shader()
void gl::program::init()
{
bind();
glUniform1i(glGetUniformLocation(*this, "tex"), 3);
int i = 0;
GLuint loc;
while (true)
{
std::string name = "tex" + std::to_string(i + 1);
loc = glGetUniformLocation(*this, name.c_str());
if (loc != -1)
glUniform1i(loc, i);
else
break;
i++;
}
}
gl::program::program()

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@@ -14,6 +14,10 @@ namespace gl
public:
shader(const std::string &filename);
~shader();
private:
void expand_includes(std::string &str);
std::string read_file(const std::string &filename);
};
class program : public object, public bindable<program>

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@@ -3,6 +3,14 @@
void gl::program_mvp::init()
{
glUniformBlockBinding(*this, 0, glGetUniformBlockIndex(*this, "scene_ubo"));
glUniformBlockBinding(*this, 1, glGetUniformBlockIndex(*this, "model_ubo"));
GLuint index;
if ((index = glGetUniformBlockIndex(*this, "scene_ubo")) != GL_INVALID_INDEX)
glUniformBlockBinding(*this, 0, index);
if ((index = glGetUniformBlockIndex(*this, "model_ubo")) != GL_INVALID_INDEX)
glUniformBlockBinding(*this, 1, index);
if ((index = glGetUniformBlockIndex(*this, "light_ubo")) != GL_INVALID_INDEX)
glUniformBlockBinding(*this, 2, index);
}

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@@ -2,7 +2,6 @@
#include "bindable.h"
#define UBS_PAD(x) uint64_t : x * 4; uint64_t : x * 4;
#define DEFINE_UBS(x, y) _Pragma("pack(push, 1)"); struct x y; _Pragma("pack(pop)")
namespace gl
{
@@ -20,29 +19,82 @@ namespace gl
void update(void *data, int offset, int size);
};
// layout std140
// structs must match with GLSL
// ordered to minimize padding
_Pragma("pack(push, 1)")
struct scene_ubs
{
glm::mat4 projection;
void set(const glm::mat4 &m)
{
projection = m;
}
glm::mat4 lightview;
float time;
};
static_assert(sizeof(scene_ubs) == 132, "bad size of ubs");
const size_t MAX_PARAMS = 3;
struct model_ubs
{
glm::mat4 modelview;
glm::mat4 modelviewnormal;
glm::mat3x4 modelviewnormal;
glm::vec4 param[MAX_PARAMS];
void set(const glm::mat4 &m)
glm::vec3 velocity;
float opacity;
float emission;
void set_modelview(const glm::mat4 &mv)
{
modelview = m;
modelviewnormal = glm::mat3(glm::transpose(glm::inverse(m)));
modelview = mv;
modelviewnormal = glm::mat3(glm::transpose(glm::inverse(mv)));
}
};
static_assert(sizeof(model_ubs) == 156 + 8 * MAX_PARAMS, "bad size of ubs");
struct light_element_ubs
{
enum type_e
{
SPOT = 0,
POINT,
DIR
};
glm::vec3 pos;
type_e type;
glm::vec3 dir;
float in_cutoff;
glm::vec3 color;
float out_cutoff;
float linear;
float quadratic;
UBS_PAD(8);
};
static_assert(sizeof(light_element_ubs) == 64, "bad size of ubs");
const size_t MAX_LIGHTS = 16;
struct light_ubs
{
glm::vec3 ambient;
float fog_density;
glm::vec3 fog_color;
uint32_t lights_count;
light_element_ubs lights[MAX_LIGHTS];
};
static_assert(sizeof(light_ubs) == 32 + sizeof(light_element_ubs) * MAX_LIGHTS, "bad size of ubs");
_Pragma("pack(pop)")
}