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72
gl/ubo.h
72
gl/ubo.h
@@ -2,7 +2,6 @@
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#include "bindable.h"
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#define UBS_PAD(x) uint64_t : x * 4; uint64_t : x * 4;
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#define DEFINE_UBS(x, y) _Pragma("pack(push, 1)"); struct x y; _Pragma("pack(pop)")
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namespace gl
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{
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@@ -20,29 +19,82 @@ namespace gl
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void update(void *data, int offset, int size);
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};
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// layout std140
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// structs must match with GLSL
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// ordered to minimize padding
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_Pragma("pack(push, 1)")
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struct scene_ubs
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{
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glm::mat4 projection;
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void set(const glm::mat4 &m)
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{
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projection = m;
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}
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glm::mat4 lightview;
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float time;
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};
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static_assert(sizeof(scene_ubs) == 132, "bad size of ubs");
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const size_t MAX_PARAMS = 3;
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struct model_ubs
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{
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glm::mat4 modelview;
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glm::mat4 modelviewnormal;
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glm::mat3x4 modelviewnormal;
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glm::vec4 param[MAX_PARAMS];
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void set(const glm::mat4 &m)
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glm::vec3 velocity;
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float opacity;
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float emission;
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void set_modelview(const glm::mat4 &mv)
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{
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modelview = m;
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modelviewnormal = glm::mat3(glm::transpose(glm::inverse(m)));
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modelview = mv;
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modelviewnormal = glm::mat3(glm::transpose(glm::inverse(mv)));
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}
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};
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static_assert(sizeof(model_ubs) == 156 + 8 * MAX_PARAMS, "bad size of ubs");
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struct light_element_ubs
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{
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enum type_e
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{
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SPOT = 0,
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POINT,
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DIR
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};
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glm::vec3 pos;
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type_e type;
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glm::vec3 dir;
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float in_cutoff;
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glm::vec3 color;
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float out_cutoff;
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float linear;
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float quadratic;
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UBS_PAD(8);
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};
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static_assert(sizeof(light_element_ubs) == 64, "bad size of ubs");
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const size_t MAX_LIGHTS = 16;
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struct light_ubs
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{
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glm::vec3 ambient;
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float fog_density;
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glm::vec3 fog_color;
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uint32_t lights_count;
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light_element_ubs lights[MAX_LIGHTS];
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};
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static_assert(sizeof(light_ubs) == 32 + sizeof(light_element_ubs) * MAX_LIGHTS, "bad size of ubs");
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_Pragma("pack(pop)")
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}
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