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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-21 11:19:19 +02:00
This commit is contained in:
milek7
2018-07-08 21:33:26 +02:00
parent 1c26096c5c
commit 13ba3fcd13
40 changed files with 917 additions and 506 deletions

View File

@@ -11,18 +11,22 @@ http://mozilla.org/MPL/2.0/.
#include "Classes.h"
#include "Texture.h"
#include "gl/shader.h"
typedef int material_handle;
// a collection of parameters for the rendering setup.
// for modern opengl this translates to set of attributes for the active shaders,
// for legacy opengl this is basically just texture(s) assigned to geometry
// for modern opengl this translates to set of attributes for shaders
struct opengl_material {
static const size_t max_textures = 2;
texture_handle texture1 { null_handle }; // primary texture, typically diffuse+apha
texture_handle texture2 { null_handle }; // secondary texture, typically normal+reflection
// primary texture, typically diffuse+apha
// secondary texture, typically normal+reflection
std::array<texture_handle, max_textures> textures = { null_handle };
std::shared_ptr<gl::program> shader;
float opacity = std::numeric_limits<float>::quiet_NaN();
bool has_alpha { false }; // alpha state, calculated from presence of alpha in texture1
std::string name;
// constructors
@@ -39,8 +43,8 @@ private:
deserialize_mapping( cParser &Input, int const Priority, bool const Loadnow );
// members
int priority1 { -1 }; // priority of last loaded primary texture
int priority2 { -1 }; // priority of last loaded secondary texture
// priorities for textures, shader, opacity
std::array<int, max_textures + 2> m_priority = { -1 };
};
class material_manager {