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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-20 07:59:18 +02:00
This commit is contained in:
milek7
2018-07-08 21:33:26 +02:00
parent 1c26096c5c
commit 13ba3fcd13
40 changed files with 917 additions and 506 deletions

View File

@@ -46,6 +46,104 @@ basic_vertex::deserialize( std::istream &s ) {
texture.y = sn_utils::ld_float32( s );
}
// based on
// Lengyel, Eric. “Computing Tangent Space Basis Vectors for an Arbitrary Mesh”.
// Terathon Software, 2001. http://terathon.com/code/tangent.html
void calculate_tangent(vertex_array &vertices, int type)
{
size_t vertex_count = vertices.size();
if (!vertex_count || vertices[0].tangent.w != 0.0f)
return;
size_t triangle_count;
if (type == GL_TRIANGLES)
triangle_count = vertex_count / 3;
else if (type == GL_TRIANGLE_STRIP)
triangle_count = vertex_count - 2;
else if (type == GL_TRIANGLE_FAN)
triangle_count = vertex_count - 2;
else
return;
std::vector<glm::vec3> tan(vertex_count * 2);
for (size_t a = 0; a < triangle_count; a++)
{
size_t i1, i2, i3;
if (type == GL_TRIANGLES)
{
i1 = a * 3;
i2 = a * 3 + 1;
i3 = a * 3 + 2;
}
else if (type == GL_TRIANGLE_STRIP)
{
if (a % 2 == 0)
{
i1 = a;
i2 = a + 1;
}
else
{
i1 = a + 1;
i2 = a;
}
i3 = a + 2;
}
else if (type == GL_TRIANGLE_FAN)
{
i1 = 0;
i2 = a + 1;
i3 = a + 2;
}
const glm::vec3 &v1 = vertices[i1].position;
const glm::vec3 &v2 = vertices[i2].position;
const glm::vec3 &v3 = vertices[i3].position;
const glm::vec2 &w1 = vertices[i1].texture;
const glm::vec2 &w2 = vertices[i2].texture;
const glm::vec2 &w3 = vertices[i3].texture;
float x1 = v2.x - v1.x;
float x2 = v3.x - v1.x;
float y1 = v2.y - v1.y;
float y2 = v3.y - v1.y;
float z1 = v2.z - v1.z;
float z2 = v3.z - v1.z;
float s1 = w2.x - w1.x;
float s2 = w3.x - w1.x;
float t1 = w2.y - w1.y;
float t2 = w3.y - w1.y;
float r = 1.0F / (s1 * t2 - s2 * t1);
glm::vec3 sdir((t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r,
(t2 * z1 - t1 * z2) * r);
glm::vec3 tdir((s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r,
(s1 * z2 - s2 * z1) * r);
tan[i1] += sdir;
tan[i2] += sdir;
tan[i3] += sdir;
tan[vertex_count + i1] += tdir;
tan[vertex_count + i2] += tdir;
tan[vertex_count + i3] += tdir;
}
for (size_t a = 0; a < vertex_count; a++)
{
const glm::vec3 &n = vertices[a].normal;
const glm::vec3 &t = tan[a];
const glm::vec3 &t2 = tan[vertex_count + a];
vertices[a].tangent = glm::vec4(glm::normalize((t - n * glm::dot(n, t))),
(glm::dot(glm::cross(n, t), t2) < 0.0F) ? -1.0F : 1.0F);
}
}
// generic geometry bank class, allows storage, update and drawing of geometry chunks
// creates a new geometry chunk of specified type from supplied vertex data. returns: handle to the chunk
@@ -100,9 +198,9 @@ geometry_bank::append( gfx::vertex_array &Vertices, gfx::geometry_handle const &
// draws geometry stored in specified chunk
void
geometry_bank::draw( gfx::geometry_handle const &Geometry, unsigned int const Streams ) {
geometry_bank::draw( gfx::geometry_handle const &Geometry ) {
// template method implementation
draw_( Geometry, Streams );
draw_( Geometry );
}
// frees subclass-specific resources associated with the bank, typically called when the bank wasn't in use for a period of time
@@ -145,7 +243,7 @@ opengl_vbogeometrybank::replace_( gfx::geometry_handle const &Geometry ) {
// draw() subclass details
void
opengl_vbogeometrybank::draw_( gfx::geometry_handle const &Geometry, unsigned int const Streams ) {
opengl_vbogeometrybank::draw_( gfx::geometry_handle const &Geometry) {
if( m_buffer == 0 ) {
// if there's no buffer, we'll have to make one
@@ -193,17 +291,11 @@ opengl_vbogeometrybank::draw_( gfx::geometry_handle const &Geometry, unsigned in
m_vao = std::make_unique<gl::vao>();
glBindBuffer( GL_ARRAY_BUFFER, m_buffer );
if( Streams & gfx::stream::position )
m_vao->setup_attrib(0, 3, GL_FLOAT, sizeof(basic_vertex), 0 * sizeof(GL_FLOAT));
// NOTE: normal and color streams share the data, making them effectively mutually exclusive
if( Streams & gfx::stream::normal )
m_vao->setup_attrib(1, 3, GL_FLOAT, sizeof(basic_vertex), 3 * sizeof(GL_FLOAT));
else if( Streams & gfx::stream::color )
m_vao->setup_attrib(1, 3, GL_FLOAT, sizeof(basic_vertex), 3 * sizeof(GL_FLOAT));
if( Streams & gfx::stream::texture )
m_vao->setup_attrib(2, 2, GL_FLOAT, sizeof(basic_vertex), 6 * sizeof(GL_FLOAT));
m_vao->setup_attrib(0, 3, GL_FLOAT, sizeof(basic_vertex), 0 * sizeof(GL_FLOAT));
// NOTE: normal and color streams share the data
m_vao->setup_attrib(1, 3, GL_FLOAT, sizeof(basic_vertex), 3 * sizeof(GL_FLOAT));
m_vao->setup_attrib(2, 2, GL_FLOAT, sizeof(basic_vertex), 6 * sizeof(GL_FLOAT));
m_vao->setup_attrib(3, 4, GL_FLOAT, sizeof(basic_vertex), 8 * sizeof(GL_FLOAT));
glBindBuffer(GL_ARRAY_BUFFER, 0);
m_vao->unbind();
@@ -271,7 +363,6 @@ geometrybank_manager::create_bank() {
// creates a new geometry chunk of specified type from supplied vertex data, in specified bank. returns: handle to the chunk or NULL
gfx::geometry_handle
geometrybank_manager::create_chunk( gfx::vertex_array const &Vertices, gfx::geometrybank_handle const &Geometry, int const Type ) {
auto const newchunkhandle = bank( Geometry ).first->create( Vertices, Type );
if( newchunkhandle.chunk != 0 ) { return { Geometry.bank, newchunkhandle.chunk }; }
@@ -293,14 +384,14 @@ geometrybank_manager::append( gfx::vertex_array &Vertices, gfx::geometry_handle
}
// draws geometry stored in specified chunk
void
geometrybank_manager::draw( gfx::geometry_handle const &Geometry, unsigned int const Streams ) {
geometrybank_manager::draw( gfx::geometry_handle const &Geometry ) {
if( Geometry == null_handle ) { return; }
auto &bankrecord = bank( Geometry );
bankrecord.second = m_garbagecollector.timestamp();
bankrecord.first->draw( Geometry, Streams );
bankrecord.first->draw( Geometry );
}
// provides direct access to vertex data of specfied chunk