texturemanager binding fix

This commit is contained in:
milek7
2018-07-19 00:33:36 +02:00
parent 88b7d0202b
commit 13c7561549

View File

@@ -1006,10 +1006,8 @@ texture_manager::create(std::string Filename, bool const Loadnow , GLint fh) {
void
texture_manager::bind( std::size_t const Unit, texture_handle const Texture ) {
mark_as_used(Texture);
if (Texture != null_handle)
texture(Texture).bind(Unit);
mark_as_used(Texture).bind(Unit);
else
opengl_texture::unbind(Unit);
}