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fix build in compilers other than msvc: include shuffling
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@@ -3,7 +3,7 @@
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#include <vector>
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#include "dumb3d.h"
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#include "Float3d.h"
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#include "DynObj.h"
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#include "Classes.h"
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// collection of virtual light sources present in the scene
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// used by the renderer to determine most suitable placement for actual light sources during render
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