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Walk the shadow passes and the culled model groups on worker threads in the Vulkan renderer
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@@ -325,6 +325,7 @@ set(SOURCES
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"rendering/common/shadersource.cpp"
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"rendering/common/scenewalk.cpp"
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"rendering/common/scenewalkindirect.cpp"
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"rendering/common/walksync.cpp"
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"rendering/common/instancecull.cpp"
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"rendering/common/shadowfit.cpp"
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"rendering/common/localshadows.cpp"
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@@ -487,6 +488,8 @@ if (WITH_VULKAN)
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"rendering/vulkan14/vulkan14commands.cpp"
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"rendering/vulkan14/vulkan14raytracing.cpp"
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"rendering/vulkan14/vulkan14dlss.cpp"
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"rendering/vulkan14/vulkan14tasks.cpp"
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"rendering/vulkan14/vulkan14walkers.cpp"
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"ref/volk/volk.c")
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set(DEFINITIONS ${DEFINITIONS} "WITH_VULKAN")
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