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Walk the shadow passes and the culled model groups on worker threads in the Vulkan renderer

This commit is contained in:
2026-10-27 20:56:11 +01:00
parent c44b243698
commit 1447dcf075
55 changed files with 4114 additions and 427 deletions

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@@ -194,7 +194,8 @@ private:
openglstack_array m_stacks;
};
extern opengl_matrices OpenGLMatrices;
// per thread: the vulkan renderer walks the passes of the scene on several of them at once (gfx.vulkan.parallelpasses)
extern thread_local opengl_matrices OpenGLMatrices;
// NOTE: standard opengl calls re-definitions