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Walk the shadow passes and the culled model groups on worker threads in the Vulkan renderer
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@@ -318,7 +318,7 @@ void vulkan14_renderer::render_cab_probe()
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auto &ctx{*m_context};
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auto &scene{ctx.scene};
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auto &probe{scene.cabprobe};
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auto const commands{ctx.commands};
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auto const commands{m_commands};
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auto *vehicle{cab_probe_vehicle()};
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glm::vec3 center{0.f};
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glm::vec3 extent{0.f};
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