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Walk the shadow passes and the culled model groups on worker threads in the Vulkan renderer
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@@ -89,6 +89,8 @@ struct capabilities
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// optional features, each with a way without it
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bool draw_indirect_count{false};
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bool host_image_copy{false};
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// the host fills images straight to VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL (one of the copy layouts of 1.4)
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bool host_copy_sampled{false};
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bool fill_mode_non_solid{false};
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bool pipeline_statistics_query{false};
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bool sampler_filter_minmax{false};
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