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Walk the shadow passes and the culled model groups on worker threads in the Vulkan renderer
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@@ -136,6 +136,8 @@ class instance_cull : public gfx::instance_cull
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void read_counters(command_stream *Commands);
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std::shared_ptr<shared_data> m_shared;
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// the record buffer of the dispatch, which its second phase reads too (another pass may make the shared one anew in between)
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std::shared_ptr<buffer> m_recordbuffer;
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std::shared_ptr<buffer> m_counters;
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std::shared_ptr<buffer> m_output;
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std::shared_ptr<buffer> m_commands;
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