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Walk the shadow passes and the culled model groups on worker threads in the Vulkan renderer
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@@ -414,7 +414,7 @@ void vulkan14_renderer::render_cluster_heatmap(std::size_t const Index)
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auto &scene{ctx.scene};
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auto &targets{scene.targets[Index]};
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auto &draw{*m_draw};
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auto const commands{ctx.commands};
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auto const commands{m_commands};
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if ((scene.clusters.params.valid == 0) || (false == bool(targets.output)) || (false == bool(targets.depth)))
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{
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return;
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