mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-10-24 00:06:13 +02:00
put every include before every import
A header first pulled in through an imported module's global module fragment leaves no include guard in the importing unit - macros do not cross a module boundary - so a later textual include parses it again and MSVC rejects the redefinition. Redoes the betterRenderer sweep with placement that stays out of #if blocks, which is where the previous one dropped <fstream> and broke nvrenderer_d3d12.cpp.
This commit is contained in:
@@ -1,7 +1,7 @@
|
||||
import eu07.utilities.logs;
|
||||
#include "nvrenderer/nvrenderer.h"
|
||||
#include <memory>
|
||||
#include "nvrenderer/nvrenderer.h"
|
||||
|
||||
import eu07.utilities.logs;
|
||||
namespace {
|
||||
std::unique_ptr<gfx_renderer> create_nvrenderer_for_d3d12() {
|
||||
return std::make_unique<NvRenderer>(NvRenderer::Api::D3D12);
|
||||
|
||||
Reference in New Issue
Block a user