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put every include before every import
A header first pulled in through an imported module's global module fragment leaves no include guard in the importing unit - macros do not cross a module boundary - so a later textual include parses it again and MSVC rejects the redefinition. Redoes the betterRenderer sweep with placement that stays out of #if blocks, which is where the previous one dropped <fstream> and broke nvrenderer_d3d12.cpp.
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@@ -1,3 +1,4 @@
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#include <cstdint>
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2016-2021, Intel Corporation
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//
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@@ -19,7 +20,6 @@
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#ifdef __cplusplus
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#include <cmath>
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#include <cstdint>
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namespace IntelTAA
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{
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