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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-18 16:09:19 +02:00

put every include before every import

A header first pulled in through an imported module's global module
fragment leaves no include guard in the importing unit - macros do not
cross a module boundary - so a later textual include parses it again and
MSVC rejects the redefinition. Redoes the betterRenderer sweep with
placement that stays out of #if blocks, which is where the previous one
dropped <fstream> and broke nvrenderer_d3d12.cpp.
This commit is contained in:
maj00r
2026-09-10 00:40:32 +02:00
parent 2695c8e525
commit 1455583ab6
36 changed files with 122 additions and 129 deletions

View File

@@ -8,15 +8,15 @@
#include "nvrenderer/nvrenderer.h"
#include "nvrendererbackend.h"
#include "nvtexture.h"
import eu07.simulation.simulationenvironment;
#include "sky.h"
#include <cstddef>
#include <cstdint>
#include <map>
#include <memory>
#include <string>
#include <utility>
#include "sky.h"
import eu07.simulation.simulationenvironment;
int MaEnvironment::GetCurrentSetIndex() {
if (m_locked_set_index >= 0 && IsReady()) {
m_current_set_index = std::exchange(m_locked_set_index, -1);